A fantasy visual novel set in the world of Gehennam. This project is headed by Asif G. In a world of magic and court intrigue, you are arrested for the crime of practicing magic illegally within the empire of Davamand. To redeem yourself and avoid your imminent execution, you are sent on a quest by the Empress Ifritah. Together with her Champions - Noor, Anka, Alibaba, and Vali - you must journey to grueling lengths to reclaim your freedom. Power, romance, and wealth are within your reach, but you must risk everything you have just to survive on Gehennam. 3 playable species with individual backstories and dialogue choices.

Baggage reclaim dating hiatus netmeeting for mac

6+ unique love interests to romance. 3 unique polyamorous routes. Free pronouns: players can input any pronouns for the main character. Multi-choice system: your choices in dialogue and action matter and will change the outcome of the story and your relationship to characters. This project is currently in development and will be in released chapter by chapter every 3-6 months. So far, chapters 1 and 2 are available for download and the next chapter is in development.

Next installment is to be released in 3 months. Creative Lead / Head Artist: Asif G. Coder: Naz Alakeshwari Head Writer / Editor: Blair Ranson Secondary Writer/Editor: Francey Contreras Editor: Plum Background Artist: Matt Sanz Original Music: Lily Kaur All other music as credited. Developer email: Twitter: Tumblr: Patreon. I’ve played your game, and I have a couple of concerns. There are grammatical errors throughout, and I’m not sure if you’re aware of them?

Perhaps not, but I thought you should know! I also found the use of second person a bit jarring. Telling a reader what to feel doesn’t make them feel it. I was told to be afraid, rather than being shown a reason to be afraid.

It creates a disconnect between the text and the reader; I have no reason to be as anxious as you’re telling me to be, which results in me feeling the opposite. It stops being interactive at that point, shifting from an otome game to a point and click. I have no objection to that genre, of course. But when I’ve been told I will be given dialogue choices that will matter, and then that is proven to not be true, I feel a bit let down. I thought I’d be able to interact with the characters, to get to know them better, but I have no agency over any of the conversations, only the choice of which order to speak to them in. But my biggest concern is the way relationships are portrayed within the game; the Empress cannot possibly be a romanceable character.

She actively tortures the main character, regardless of whether the main character chooses to agree with her or not. I have picked both options, to see how they differ, thinking that perhaps the torture only occurs when you disagree with her (not that that excuses it). But no; she will hurt you regardless, just to prove that she can. We are then treated to a scene in which we almost immediately forgive her, because she is pretty. Beauty is not a redeeming quality. Injuring your potential partner to make a point is not empowering, it is abusive and manipulative, and is not the kind of relationship that should be romanticized.

Your game rating is +14. It just seems like a terrible message to send, that it’s fine to be abused as long as your partner is pretty.

The game is not complete and it’s still a work in progress, which means a lot of things! - We are constantly adapting and developing new ways to story tell! Although we will continue using second person, we will also be adapting to a more non-emotional approach to allow the player react to themselves. Grammatical errors are because we’re human!

The devs, including myself, all have full time jobs and schools so sometimes we make mistakes. It happens:) - This game is still updating, and the story has yet to begun! Your choices at this point are merely setting the stage of the game (you’re only in Chapter 2 after all) and as you come towards Chapter 3 and beyond, your choices do matter.

We found it to be irrelevant if your choices in Chapter 1 and 2 (which would be learning about lore) were something that affected your end game. You just have to be a little patient:) - Ifritah is not a romanceable character until later in the game, towards the end. I can’t spoil it, but I assure you we’re not promoting any kind of abuse. Please understand and remember that this game has only been in production for 7 months and has only 2 chapters out. What you see now is the tip of the iceberg, there is much more to come and I urge you to have patience. Thanks for playing!

Thanks for taking the time to read my comment!:) I was very excited when this game came out, and even considered joining the Patreon. But now I think I’ll hold off.

Baggage Reclaim Dating Hiatus Net Meeting For Mac

I think it had a lot of potential, which is what drew me in the first place, but the writing has put me off. I know that people make mistakes, and typos are a simple error. But knowing now that you had seven months to proofread your work, and I’m reading sentences such as ‘When you you open your eyes, still heavy with dreaming.’ (and that’s the whole sentence), it gets a bit distracting. I understand that you’re just human. Everyone makes mistakes! But I was under the impression the project was being run professionally, and 'we’re human' cannot account for lack of proper editing and management. Maybe I’ll come back to this game at a later date.

But until then, I wish you luck with your endeavours!:). The adequate different background for each MC's race is liberating, whether it's a good or strange approach: there seems still not enough distinction of each race interaction with major characters in the court for this current Prologue, but then I'm pretty interested to the premise of various response and acts which could be done by the MC's capability and grounded characteristic in further adventure.

Besides, from the first meeting of Vali and his focus to the book at the court, I already muttered: 'This, this guy, no, this Nnjid has to be my husbando' xD ( and you don't know how blessed I am that this story would provide not one but three polyamorous route, I DEFINITELY WOULD CHASE DOWN A CERTAiN NNJID WITH SILVER TONGUES AND A MYSTERIOUS LOTOGH WITH PURE SARCASM) Btw, take your time in developing the next chapter, I'll be patiently waiting and cheering from this side of world ^^. Omg the art style is so cuuuute!!

I would like to have sprites of our protagonist though. It's nicer to have a protagonist with a face:/ and that way we'll be able to see what our lotogh looks like, i find it's not as fun if we can't really get to know our character fully and perhaps let out updated demos with just tiny little new tidbits every few weeks or a month to keep people interested and invested rather than every 3 months?

Don't have to rush for huge content in updates but just updates with tiny bits of new content every few weeks before releasing the full new demo versions, it just keeps things interesting. I know it's alot to ask and if the updating isn't possible if you could do sprites for the mc that would be so great it would make the experience better if we at least have a general idea of what they look like otherwise they're really just a random floating voice:/. Use your imagination; the main point of not having a MC sprite for these games is so you can imagine them however you wish. Besides, not every indie developer has the resources and / or money to invest on a MC sprite on top of every thing else, specially on a game like this, that allows you to pick your gender (so at least 3 sprites if you're going to include non-binary). Actually the gender on this one is a tad tricky because it doesn't follow the traditional route of pick Z, Y or X; it makes you input your pronouns and goes from there. I just played the demo and wow!! I'm so excited to see the next chapter of this!

The introductions to the various important characters made me really intrigued to get to know them better (especially Noor, aww she put flowers everywhere for me. What can I say about this project?!

How can I possibly articulate such a, clearly, well crafted and thought out piece of work!? This is truly a wonderful thing you have in the making. I look forward to the next chapter!

Baggage Reclaim Dating Hiatus Net Meeting For Mac 2017

The characters are all very fleshed out and the story had no lulls. I found myself sucked into this vast world you've woven like a tapestry. And this was just the dang prologue! Well, done, my friends! I support all the people working on this so full heartedly! I wish you the best in furthering this work. It is so so so clear that you have a great devotion to telling a beautiful narrative, accompanied by such lovely and unique art.

Baggage Reclaim Dating Hiatus Net Meeting For Mac 2016

Baggage Reclaim Dating Hiatus Net Meeting For Mac

The color schemes are so vivid and entrancing, and the stylistic choices are gorgeous and well thought out. Keep up the hard work!