CodeAndWeb TexturePacker Pro 4.6.3 File Size: 45.4 MB 53.25 MB Information: Languages: English Create sprite sheets and export them to the file format most suitable for your project with this straightforward software solution. The creation of sprite sheets or atlases require special software and TexturePacker has been designed for this specific purpose. Automatically downscale sprites for all devices – Create high-resolution images only – TexturePacker scales images – Publish for all devices with a single click Prescaled images – reduce runtime memory consumption – increase the frame rate Automatically add all images: Drag and drop your complete asset folder into the Sprites Panel. Organize your sprites: Sort your sprites in folders, TexturePacker inherits your folder structure.
Group animations and associated sprites: Flash animations appear as folders. Preserve the folder structure as part of the sprite names: TexturePacker uses sub-folder names as part of the final sprite name. Distribute sprites across multiple sheets: TexturePacker creates multiple image and data files if not all sprites could be packed into a single texture. Sort sprites to multiple texture atlases: Have different sprite sheets for different categories, e.g. Background, characters, impact objects and so on.
Use more animations and sprites: Make your animation run smoother. Save memory: Compress your sprite sheet and drastically reduce memory usage. Increase framerate: Make your game start faster: For maximum performance directly export to your target system’s image formats like for example PVR. Preserve visual quality: The effect of compression or dithering is nearly invisible on high-resolution devices or moving objects. TexturePacker can directly import the following file formats: – PSD – Photoshop image – SWF – Flash animations – including frame labels – PNG – Portable network graphics – TGA – Targa Image File – JPG – Joint Photographic Experts Group – TIFF – Tagged image file format – BMP – Bitmap 5-minute setup: Install command line client and integrate TexturePacker into your build easily Saves hours of clicking: Edit your.tps in GUI or command line and use it over and over again. Automated updates of the sprite sheet: TexturePacker updates your sprite sheets during compile time, no manual Publish needed. Building sheets only when things change: TexturePacker detects changes and only updates your sprite sheets when needed.
Ease of use: Enter the encryption key in TexturePacker and copy 2 files into your Cocos2D folder, add 4 lines of code – that’s all. Memory consumption: The runtime requires 4kB while decrypting the spritesheets. The file sizes stay the same. Performance: The decryption uses nearly no time at all since only parts of the spritesheet are encrypted. Security: It makes the data difficult to decrypt.
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CodeAndWeb TexturePacker Pro 4.8.0 Languages: English File Size: 33.97 MB 40.5 MB Create sprite sheets and export them to the file format most suitable for your project with this straightforward software solution. The creation of sprite sheets or atlases require special software and TexturePacker has been designed for this specific purpose. Automatically downscale sprites for all devices - Create high-resolution images only - TexturePacker scales images - Publish for all devices with a single click Prescaled images - reduce runtime memory consumption - increase the frame rate Automatically add all images: Drag and drop your complete asset folder into the Sprites Panel. Organize your sprites: Sort your sprites in folders, TexturePacker inherits your folder structure. Group animations and associated sprites: Flash animations appear as folders. Preserve the folder structure as part of the sprite names: TexturePacker uses sub-folder names as part of the final sprite name.
Distribute sprites across multiple sheets: TexturePacker creates multiple image and data files if not all sprites could be packed into a single texture. Sort sprites to multiple texture atlases: Have different sprite sheets for different categories, e.g. Background, characters, impact objects and so on. Use more animations and sprites: Make your animation run smoother. Viewing headers on incoming mail in office 365 outlook for mac 2017. Save memory: Compress your sprite sheet and drastically reduce memory usage. Increase framerate: Make your game start faster: For maximum performance directly export to your target system's image formats like for example PVR.
Preserve visual quality: The effect of compression or dithering is nearly invisible on high-resolution devices or moving objects. TexturePacker can directly import the following file formats: - PSD - Photoshop image - SWF - Flash animations - including frame labels - PNG - Portable network graphics - TGA - Targa Image File - JPG - Joint Photographic Experts Group - TIFF - Tagged image file format - BMP - Bitmap 5-minute setup: Install command line client and integrate TexturePacker into your build easily Saves hours of clicking: Edit your.tps in GUI or command line and use it over and over again. Automated updates of the sprite sheet: TexturePacker updates your sprite sheets during compile time, no manual Publish needed. Building sheets only when things change: TexturePacker detects changes and only updates your sprite sheets when needed. Ease of use: Enter the encryption key in TexturePacker and copy 2 files into your Cocos2D folder, add 4 lines of code - that's all. Memory consumption: The runtime requires 4kB while decrypting the spritesheets.
The file sizes stay the same. Performance: The decryption uses nearly no time at all since only parts of the spritesheet are encrypted. Security: It makes the data difficult to decrypt.