9 / 10 Domain Rating 94 / 100 This publisher is trusted. High Confidence LO4D Ranking Currently ranks 12th (of 77) in terms of popularity User Rating 4 / 5.0 (based on 34 votes). Page maintained by Fernando Ortega Version History Old versions of Adobe Media Player Current version Adobe Media Player 1.8 (2.41 MB) Release status Major release with a minor update. Version: V1 Minor: 8 Distributed as Adobe AIR (Adobe Air) Found with Adobe Media Player has most often been found with Adobe media player, Adobe media player download and Adobe media player update. It may also be found on other top-tier sites such as Softpedia, MajorGeeks or FileHippo. Compatible with Windows 10, Windows 8, Windows 7, Windows Vista, Windows XP License and Usage What you can and cannot do Released as Freeware Restrictions Completely free with no restrictions. EULA Adobe includes an EULA which must be accepted in order to complete installation.
Pricetag $0.00 (Free to use).
By This tech note addresses the problems that you may face when attempting to downgrade from AIR version 20 to an older AIR version. Prior to AIR version 20, AIR was provided as a 32-bit Runtime dynamic Library for Mac OS X. However, with the release of AIR 20, only a 64-bit Runtime dynamic Library is provided on Mac OS X. See for details.
Certain users who are running apps that require 32-bit ANEs may want to downgrade to a lower AIR version that supports a 32-bit Runtime dynamic Library. Prior to AIR 20, downgrading AIR to a previous version (let’s say AIR 19) is a simple process:. Download. For downloading any other versions, see. Uninstall AIR 20 runtime. See for details.
Install AIR 19 runtime. See for details. Run utility to disable further updates of the runtime. However, these steps will not suffice when you are downgrading from AIR 20 to a previous AIR version as there are some additional steps required in this case. To meet this requirement, the additional steps or the solutions are explained below. Downgrading from AIR 20 Starting with AIR 20, which is a now 64-bit Runtime (instead of the previous 32 bit AIR runtime), the process for downgrading is the same as mentioned above. But there are certain points, which require attention when attempting to downgrade.
After you install AIR 20, any previously installed AIR app using the Shared Runtime that is launched gets updated. So the app’s launcher code will now be a 64-bit binary. The previously used 32-bit launcher gets renamed with a ‘32’ suffix. Note: AIR Captive Runtime Apps are unaffected by this upgrade to AIR 20.
See for more details. Issue If you go back to a previous AIR version, for example, AIR 19, then after uninstalling AIR 20 and installing AIR 19, an attempt to launch the updated AIR app fails because the new 64-bit launcher is unable to find the 64-bit AIR Runtime. This problem occurs only when attempting to downgrade to an older version. Solution You can use either of the three solutions to resolve this issue: Solution 1: Move the application to the Trash, empty the Trash, and reinstall it from its.air package or custom installer as you did when you installed it the first time. Solution 2: Rename the launchers at /Contents/MacOS/. For the launcher with no suffix, add a ‘64’ suffix. For the launcher with the ‘32’ suffix, remove this suffix.
Note: Here launcher refers to the name of your. Solution 3: Edit the contents of the info.plist file so that its CFBundleExecutable key has the ‘32’ suffix. The info.plist file is present at /Contents/. Downgrading after an initial AIR 20 installation from a SideCar There is another issue that a few users may face — specifically, those who install an AIR application with a SideCar AIR 20 installation; having never before installed an AIR shared runtime and then downgrading from AIR 20. Note: An AIR SideCar Installation is one where an.air package is distributed alongside the AIR installer so that both AIR and this application are installed at the same time. After an Initial AIR 20 installation from a SideCar, launching the.air package results in Mac OS X “blessing” the Adobe AIR Installer that sits next to it.
Hence forward, Mac OS X remembers this application as the default launcher for an.air package. If you do not delete this directory after installing, then anytime you launch an.air package, this Adobe AIR Installer is launched. Checking that the AIR Runtime is now present, it goes on with the standard AIR App installation that is done by the AIR Runtime. Issue Now when you uninstall AIR 20, install AIR 19, and then try to launch an.air package, this attempt fails because the Adobe AIR Installer that is a 64-bit binary is unable to load the AIR Runtime that is now a 32-bit binary again. That Adobe AIR Installer (version 20) keeps its precedence over the Adobe AIR Application Installer (version 19) that is present at /Applications/Utilities because the Adobe AIR Application Installer has not been launched yet and is “invisible” to Mac OS X. Solution The solution to this issue is to simply delete the directory that contains the SideCar.air package and Adobe AIR Installer so that this 64-bit binary longer exists.
Thus, it will not be launched by Mac OS X when.air launches. Instead, the 32-bit Adobe AIR Application Installer will be launched. References. A great deal of flash content, which works in Internet Explorer 10 or earlier, may behave incorrectly with Microsoft’s latest browsers.
This blog post will list technical differences to help developers debug why their site might be broken in Internet Explorer 11 or Microsoft Edge. This is truly a deep dive into the workings of Flash Player and browser detection. For those that merely want our recommended best practice to embed Flash Player in your HTML code, the answer is simply use. Documentation can be found in the README on and on the.
If you use SwfObject 2.3, you can have high confidence that your content will load appropriately with all modern browsers. If you are interested in learning more, make sure to check out the remainder of the article after the break.
Huge thanks to Peter Grandmaison and Jeromie Clark for their encyclopedic knowledge and guidance putting this post together. The August update for Flash Runtime is now available! This monthly update includes both security and functional improvements and is recommended for our Flash Player and AIR customers. Complete details can be found in our. We’ve also recently released betas for Flash Player and AIR on. With version 19 we’re introducing concurrency on iOS, new vector and array APIs, and more.
Check these features out and let us know what you think in our beta forums! Finally, we’re continuing to improve our documentation by releasing new and improved technical articles.
We hope you find these articles useful. Updates to the and AS3 Documentation In addition, if you’d like some specific topics to be discussed, let us know, and we”ll be happy to cover it. Use StageVideo. For best video playback performance and to minimize CPU and better battery consumption, using StageVideo for rendering video is strongly recommended. StageVideo leverages the browser’s hardware accelerated rendering pipeline and GPU wherever available. Starting with Flash Player 15, and when the swf is compiled for swf version greater than 26, the Flash Player will provide a software version of StageVideo as an automatic failover option when hardware StageVideo is not available.
As such the content does not need to implement a Video object failover. The Flash Player will always try to use the hardware accelerated StageVideo first and only if the browser version and the GPU version does not support it, then it will automatically fail over to software version without any need to implement any fail overs in the App. There should no longer be any reason to use the Video object, as StageVideo will always be available.
The StageVideoAvilability in this case will ALWAYS be “available”, the reason will always be “noError”. If it is not able to support HW StageVideo for some reason and fails over to SW StageVideo, it will indicate that failover with a StageVideoAvailability event, and its property called “driver” will be set to “software”. Use of wmode=direct is recommended. For all the newer browsers as mentioned below, all the wmodes will support hardware accelerated StageVideo rendering.
But some older versions of the browsers that do not have hardware rendering support will fail over to software StageVideo if the wmode is not direct. The only reason to not use wmode=direct will be if the app needs to render html overlays on top of video. Newer browsers will be able to support html overlays on any wModes, but older browsers that do not have hardware rendering support, will not be able to support html overlay for wmode=direct.
On Windows: IE 11: IE has an accelerated pipeline and the FlashPlayer is HW accelerated in all wmode, so HW StageVideo should always be available. Note that the decision to use the HW accelerate rendering pipeline reside in IE itself, there are probably cases where it will fallback to older software pipelines when the driver or OS is too old. It is also possible for the user to disable the HW acceleration in the settings panel. Firefox: There is currently no HW accelerated pipeline available in Firefox on windows and only wMode direct will have HW StageVideo available all other wMode should failover to SW StageVideo. Chrome: Pepper has HW acceleration in all wMode, but some restrictions apply. For example Chrome will refuse to use HW acceleration on Windows XP and it has its own driver blacklisting mechanism. It is also possible for the user to disable the HW acceleration in the settings panel.
Chrome exposes a somewhat useful page to allow one to see the status of its gpu acceleration: On Mac: Safari: Apple’s browser uses CoreAnimation to render the HTML pages and all wMode should expose HW StageVideo. Firefox: This browser also uses CoreAnimation to render the pages and all wModes should expose HW StageVideo.
Chrome: Pepper HW acceleration is available like it is on Windows and all wMode should expose HW StageVideo, with the same limitations as the windows version. StageVideo should not be used before the availability event is fired. Before this event, StageVideo is basically not initialized at all. The timing of this event is somehow dependent on the browser and it should not be guessed. You cannot base your code on a specific browser/os combination. This will be true even with the software version of the API. Just before the StageVideoAvailability event is fired, the StageVideo array is populated with a fixed amount of planes, usually 4.
At that time a stream can be attached to the plane for rendering. The app should continue to listen for StageVideoAvailability event, if it wants to track HW or SW version of StaegVideo, as the event might be fired again when the status changes.
Once attached to a StageVideo entry, you can play the content and use its properties to move it around, zoom, pan StageVideo FAQs. Is stageVideos.length0 even if it’s software StageVideo? Yes, length is for stageVideo in general, either hardware or software.
Also, the length of the vector can sometimes be zero. Rather than polling the length of the stageVideos vector manually, to implement stage video correctly, you should always listen to theStageVideoAvailabilityEvent.STAGEVIDEOAVAILABILITY event. This will inform you about stage video ability.
SW StageVideo is enabled when the swf is compiled for swf version 26 and above, and is supported since Flash player 15. If so the StageVideoAvilability will ALWAYS be “available”, the reason will always be “noError”. Is there an API to check if hardware acceleration is enabled (boolean value) or is the presence of stageVideos.length0 enough?
Stage video availability event has a property called driver that will be “software” when it is using Software StageVideo. StageVideo.length is not representative of HW or SW StageVideo and should not be used. Tech specifications of leawo blu-ray player for mac. With SW StageVideo you can always expect this to be 0.
How does the value of HW Acceleration in right-click Settings panel impact StageVideo availability? It will disable HW acceleration and HW decode. Stage video software and software decode will be used. What is the best way to check for StageVideo availability before trying to load video content? The StageVideoAvailability event is called independent of video playback, so it can be checked at any time. It is recommended to be checked before it’s used, so it should be checked before it is attached to NetStream. Is StageVideo available to all streaming formats?
Yes, StageVideo rendering is available for progressive, rtmp, appendBytes, or HLS formats. Where can I find more information on StageVideo? Clean up NetStream after use In order to conserve memory usage for video applications, its very important that any GPU or memory resources being consumed by the app are released and cleaned up. NetStream object holds the buffered video data and handle to HW decoders so its very important that the object is cleaned up after its used. This is specially important in the case of applications which create multiple NetStream objects and switch between them for displaying ads or to implement video playlists.
To clean up NetStream resources call Netstream.close which will release all buffers and HW decoders and is ready for re-use if it needs to be recycled for another stream. If the NetStream isn’t needed anymore, call NetSteam.dispose instead. In both the cases, detach the attached StageVideo object to it, by calling StageVideo.attachStream(null) which will also stop video playback and release the StageVideo object for another stream. Special thanks to for putting together this article. Authored by David Kim Prior to version 15, Flash Player (FP) did not provide notification of change in screen orientation. Starting with FP version 15 (FP 15), notification of screen orientation will be provided through triggering of a resize event if the FP content is playing in full-screen.
Also, FP 15 will allow the Stage.fullScreenSourceRect property to be set even while in full-screen and have the setting take effect without a display state change. FP contents that support full screen playback should be modified to react to the resize events that are triggered when the screen orientation changes. Over the past 3 months we have been hard at work on the next version (Code name: Geary) of. Our main focus in this release of Flash Player was to improve the sandboxing feature that was introduced in earlier versions. In addition to improving Flash Player security through sandboxing enhancements, we’ve also fixed high priority bugs and issues that were reported by our community and partners. Similarly we have been focusing on making AIR 3.7 a world-class platform to build your apps for Android and iOS platforms. In this release, we are introducing exciting features such as capability to host swf files on an external server which can then be download by your iOS applications at runtime, and support for gamepads on Android devices (like Ouya TV).
Amongst a couple of other features, this release also addresses the need of preventing backup of shared objects, if required by your iOS application to comply with Apple guidelines. Also the Flash Pro team has recently provided a glimpse of their next generation tool. Check out this quick tour: We encourage you to continue provide your and stay tuned for more exciting features. Tareq Aljaber Product Marketing Manager – Web Segment. The web is generating a lot of buzz today, particularly with Adobe’s Create the Web event focusing on tools and technologies for the modern web!
Speaking of the web, I’m excited to profile a couple of upcoming browser-based games from Japan and Germany. Thanks to the reach of Adobe’s Flash Player on over 1.3B connected desktops, these two games really show off where AAA and sophisticated, console quality titles are being brought to the social web with great success.
Square Enix Japan has just launched a teaser version of their upcoming social game “Legend World,” where users relive past gaming glories by battling boss monsters from older Square Enix titles. Thanks to the Flash Player and Stage3D, Square Enix Japan was able to take the actual 3D models and animations out of games they shipped to consoles, and put them directly into the browser. That means that you’re fighting the exact same boss that was in the original console game. While the game will only be in Japanese, you can check out the battle demo here, featuring Ring Wyrm from Final Fantasy XII on PlayStation2: And for you MMORPG fans, is coming soon to a browser near you. Based on a German pen and paper RPG – Das Schwarze Auge – Herokon Online takes you into the world of Aventuria where players can role play numerous characters, with a wide variety of skills and attributes.
The gorgeous graphics and over 6 million DSA players could be reason enough to entice you to sign up for the betaeven if you don’t speak German! For more examples of games on the web and mobile, please visit the. Today, we released the latest version of the Flash and AIR runtimes with. These new builds feature a few great features that gaming fans will be excited about; most importantly, we’re increasing the devices that can take advantage of hardware acceleration so game developers can give more gaming fans smoother and more exciting game play.
Along with adding constrained Stage 3D, we’ve also provided added support for iOS application development, and introduced concurrency, which helps improve game responsiveness. Gaming evangelist Lee Brimelow will be walking users through the new features and upcoming tooling updates in a. We’ve been laying some groundwork this year for increasing the speed at which updates to the Flash Player are adopted.
Flash Player 11.2 introduced background updating, and over 400 million people opted in to use it. That means that with any new release of the runtime, 400 million users can be updated to the latest version of Flash Player in about 48 hours. To put this in perspective, 400 million is about six times the number of Xbox360’s sold since 2005. Game developers can now quickly embrace new features knowing there’s a huge audience waiting for them. We’re also working closely with partners to help extend the reach of the Flash Player. This week, the gaming team is at the in Amsterdam, where we will be talking about Premium Features for Flash Player and showing off some great new games that were developed using a Unity workflow –.
These are just two in the upcoming lineup of new games targeting the Flash Player, and the gaming team is really looking forward to talking with developers at Unite and learning more about their plans and creations. To hear more, check back in later this week, and take a look at the current showcase of games at. It’s a busy week for events, and you can also find members of the Adobe gaming team speaking at CEDEC in Japan, where GREE will be talking about developing, the newly-released free-to-play RPG action battle game – its first mobile social game built on Adobe AIR and now available on the iOS AppStore. And finally, you’ve got to be in it to win it!
PlayerScale’s Player.io, in cooperation with Epic Game Ads, has announced their first Epic Flash Game Contest with some sizable payouts (total cash prizes worth $150,000US). This contest is for multi-player games targeting Flash Player, and you can see the rules and start building your Flash games today –.
We can’t wait to see what you build!